#pragma once

#include <MeshVS_Mesh.hxx>
#include <MeshVS_Drawer.hxx>
#include <MeshVS_DrawerAttribute.hxx>

// 自定义网格结构
class AMeshVS_Mesh : public MeshVS_Mesh
{
public:
	AMeshVS_Mesh(const Standard_Boolean theIsAllowOverlapped);
};